Colorless 12 Breach | Production Project

SUMMARY

Role

UI/Heads Up Display/Writer

Intention (SMART Goal)

By May 10, as UI/Menus, I will have evidence of making decent menus by following Brackeys Tutorials for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

https://www.youtube.com/@Brackeys

Brackeys is a channel where Brackeys gives tutorials on different things in Unity. This ranges from programming tutorials to multiplayer fps tutorials.

Training Source(s)

Creating UI: 0:24

Creating Options Menu: 6:17

Programming Button: 8:17

Project Timeline

Until, 31 March.

Proposed Budget

1 nm

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Skills Commentary

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I used critical thinking skills to find out how to write scripts I didn’t know how to write.

Ways of Working (Communication & Collaboration)

I communicated with my team to get sound and art into the game.

Tools for Working (Info & Media Literacy)

I used the internet to learn programming stuff and figure out problems I may have had.

Ways of Living in the World (Life & Career)

I worked on the scripts I couldn’t finish, at home.

Reactions to the Final Version

“Good systems, just too basic.” – unnamed

Self-Evaluation of Final Version

The game wasn’t finished hence the lack of gameplay features, sound, and the unfinished textures. Though it still was a great start from my perspective.

Grammar and Spelling

Built in computer spellcheck.

Editor

syncere.

3/24/23 Session 5 Weekly Work Log

Session Number 5
Week Number 7
Total Estimated Hours Contributed this Week: 4
What was your overall goal for this week? Complete a menu.

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/24Make Menu1 hr. Yes.
4/13Make Gameplay functions3 hrs. Yes.
    
    
    

Personal Comments

I worked on making gameplay features including MVP of our game, so far there should be a bit more to add.